![]() ![]() But cultural values will dictate whether a character has spent time honing an aspect of their mind and personality. The term "Race" can relate to the former, while backgrounds or maybe a new category of "Culture" can govern the other? We know a big minotaur man will be, in general, stronger than a halfling. ![]() Just spitballing here, but maybe the game mechanics solution could come in the form of separating physiological differences (STR, DEX, CON) from cultural differences (INT, WIS, CHA). Ignoring differences is a disservice to everyone who deviates from a decided norm, and in not something I want in my games or my life. Just like in real life, the greatest good for society comes from celebrating diversity and the different perspectives it can bring us. But I worry that there will be an overcorrection to just make everything unnecessarily homogenous. ![]() ![]() And I'll be okay if we need to change the terminology we use. There's certainly room for a discussion of problematic cultural stereotyping in the fantasy genre. ![]()
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